A third person shooter game where your objective is to escape from a small city under 4 minutes, using only your shotgun (and your infinite ammo). This project was developed within 2 weeks, during the Unity3D subject in the Master's Degree in Game Programming.
As we only had 2 weeks of development and no artists nor designers, we had to cover every possible role. We used the simple idea of a countdown for making a replayable, 1-level game. For the 3D assets, we had to use the Unity Store and find something with human models, animations and scene props. During the development of this game, we learned several Unity3D concepts such as simple AI behaviors, camera management and game logic basics.